#3 The state of C++ package management: The build systems
Welcome to the third and concluding part of the series about dependency and package management in C++ projects in which I’m gonna mostly focus on solutions built into build systems themselves. If you haven’t already, I encourage you to have a quick read of the first and the second part.
Overview
In this part I’ll have a closer look on meson wraps, cmake’s FetchContent, bazel’s central registry and, a bit unconventionally, conda.